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The “-” button will remove the animation from the list.The arrow button will move the animation to the first place.You can drop your animation on the box to add them to the list.Animations is a list with all the animations.Random Animation if true the start animation will be random, and the animation will randomly change after every loop cycle.Backwards if true the animation will play backwards.Disable Renderer On Finish will disable the renderer after every loop cycle if there’s a delay specified or will disable the renderer after the animation ends if it’s not looping.Delay if true a delay between loops will be made.Loop Type repeat will loop the animation resetting it, yoyo will loop going back and forth.One Shot if false the animation will loop infinite times.
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Play on Awake will start playing when the object awakes.Start At Random Frame will set the animation to start at random frame when “Play” is called.Ignore TimeScale will set the animation to ignore the game TimeScale.The speed and loop settings of the preview window are only for that window.You can change the duration of each frame, 1 by default, to any number greater than 0.If you drop a Texture instead of a sprite to the Drag&Drop box, the plugin will take all the sprites on that Texture.Add frames manually or dropping the sprite to the Drag&Drop box.This name will be the one used to play the animations. You can open it selecting Sprite Animation Editor on Elendow Tools tab. Use the animation editor to create new animation files. Simply copy the files on your project or use the UnityPackage included. Oriented to programmers, if you prefer visual scripting you maybe prefer using Mecanim instead of this. A plugin to do simple sprite animations avoiding the big and tedious Unity's Mecanim system.
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