
Don't worry too much about leveling guests, they're never permanent. I will say hold off on leveling a chemist too much, for you get a very handy mechanic in chapter 2 who makes for an excellent chemist (he has the ability to 'snipe' characters from a distance and chemist can use guns). I would say cut down to one monk, one thief/archer/dragoon, and one mage (also, don't underestimate mediator and orator). It allows you to focus on building them, plus it will generally leave a space for a special unit or a monster. I would recommend no more than three generics on your team. I'd really appreciate some hand holding in terms of good progression paths and party makeup I'd really appreciate it. Delita: He's a chemist right now, but has soooo little JP that he's kind of useless at the moment.Thief: Working my Thief towards Lancer.Archer: Working my Archer towards Ninja.Going to max Chemist and then I don't know. Black Mage: This is my damage guy who also has some white magic.

White Mage: This is my heal guy who also has some black magic.2 Monks: These guys were nights, learned Heavy Armor and a couple rends, and are now going to get the Monk treatment.Ramza: Squire (Master) until all my units have JP Up and Move +1.I never got past chapter 1 originally, and at 28 I do have a much better grasp of the job system, etc. That said, I always loved FFT and always wanted to come back to it.

Unfortunately, my 11 year old attention span forgot about it pretty much as soon as a copy of Final Fantasy VII appeared in my little hands.

I bought FFT for the PlayStation right when it came out (and when I was 11) and really enjoyed it.
