Its night vision feature can be implemented to help the player navigate through darkness, however batteries are required to keep the camera running and will deplete faster as a result of prolonged night vision usage. All acquired recordings can be played back with the addition of Blake's commentary over them. The Camcorder makes its return with a slightly different HUD and overall appearance and can be used to record unfolding events within Temple Gate. is has been rebuilt from scratch and their patterns differ from the first game. Philippe Morin also noted that enemy A.I. This, however, takes a few seconds and can be disrupted by nearby enemies. Players can restore health by bandaging their wounds. The movement system was also reworked allowing players to slide when running.
There is a limited sprint mechanic, which will decrease player character's stamina over time. Players are able to run and crouch behind objects to avoid their pursuers, prone beneath obstacles, as well as hide within various places, whether it be a barrel, locker, tall grass or a pool of water. Developers commented that in this way, they can repurpose all the assets from previous games, such as animations, scripts, etc. Like the two previous titles, the game is built in Unreal Engine 3, but slightly modified.